stPipelineTools

Maya & Scene Management

While Maya gets more bells and whistles with every release it is still pretty useless in a production if there is no one, caring about all the data management. The problem is, if scene/cache imports, exports and versioning is done manually we tend to produce a big ugly mess. Especially if we are in a hurry. Nobody wants to spend time typing in data, prepare scenes, or even worse, clean scenes up. We just want to grab the latest version of whatever we need and get going. I always tried to remember this when designing stPipelineTools. This is why 90% of the UI elements are just buttons. And I'm relatively proud of that. You just choose a prop, material, set, shot, camera or a light and push a few buttons. Everything else is handled automatically.

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